Archive for the Raiding Category

So… now what?

Posted in General, Raiding with tags on October 17, 2009 by Flairn


Those of you familiar with Naxxramas will probably recongnize Maexxna, the third boss of the Arachnid Quarter.  For those of you who read my post about leveling to 80 you probably realize the implications.  Yes, I finally hit 80 on Monday the 13th, earlier this week.  No, I did not get the 6000g my guildy said he’d pay me, as I narrowly missed the deadline, which means grinding to epic flying to old fashioned way.  Nevertheless, it feels oh so good to finally hit 80.  Which means the news and updates you get from this blog will now come from a player who knows what they’re doing.  Doesn’t that come as a comfort to you?

After the historic ding, I was faced with a rather confusing question, which I’m sure every player asks themselves upon finally reaching the max level.  So… now what? All through my time playing the game, I’ve been preocupied with leveling.  I’ve been working on my druid since April 2009 (yes, I level slowly.  Painfully slowly) and while I may have participated in the odd lowbie-friendly guild event, my thoughts were always on that exp bar, willing it to reach the side of my screen.  Then I’d start over again.  80 times.

And, suddenly liberated of that oppressive bar, I was faced with complete confusion.  I sort of figured that upon reaching the max level some random npc would simply pop up and say “Oh, good.  You’re done your training.  Come with me.”  And port me to a hall filled with free epics.  Sadly… that didn’t happen.  And for those few of you reading this without and 80… epics are not free.  It’s a very sad thing, but it’s true.

My strange sense of humour aside… I feel like this is something that really needs to be addressed.  I’ve yet to find a blogger that had the gall to start a blog before having a max level character.  That’s not to say I’ve read every blog, I’m sure someone else has done it, but I’ve never seen it.  As a result, most blogs discuss strictly endgame.  Obviously I’m going to start doing that as I go, but I want to cover something that I feel is a little lacking the the online WoW blog world:  How to get started.

No, I’m not going to do a leveling guide, as that would require me to level another toon, which frightens me.  But, I’m going to talk about how to get yourself started with endgame.  For example, for the noob 80s out there… how do you get epics?  What’s the deal with Emblems?  WHAT exactly are raids?  I’m going to share it all over the next few posts.

To get back to the picture at the top of this post, yes, obviously, I took my first steps into naxx just a couple nights ago.  It was a very cool thing, and although I’m still going to be PvPing more than raiding, I think I may end up doing a bit more PvE through my WoW career.  At any rate, I’m going to end this one off here, but I felt the need to post about upcomming posts.  For truly valid information, stay tuned to Chain Changes.


The Many Complaints of Raiders

Posted in General, Raiding with tags on October 8, 2009 by Flairn

Raid Boss #1901721

Although in my last post I freely admitted that I’m not exactly an expert on current raiding (since my main is not yet 80), I do know a thing or two about the game.  Thus the creation of this blog.  And over the course of my time playing WoW, I’ve noticed several trends among ex-raiders, and even people currently a part of raiding guilds.  Particularly with players coming from a background in “hardcore” raiding, there seems to be a very common string of complaints that are registered by players about end-game PvE.  Today I’m going to go over a few of these complaints, and give you all my two cents.

The first, and probably most common complaint I’ve heard about end-game raiding, is the time commitment.  You get stuff like “Never become a raider, it’s a waste of time” from somewhat cynical ex-raiders.  I’ve heard of high-end raiding guilds holding four or five, often times even more, raids a week.  And if you don’t make it to a significant chuck of these raids… tough.  You’re out.

That’s a pretty brutal schedule.  What happened to WoW being a game?  Aren’t games supposed to be fun?  A very wise player once told me “It’s your $14.99, do what you want.”  That is, in my opinion, a pretty solid summary of what the game should be.  A game.  But here you’ve got people adding unnecessary stress to their lives, scrambling to make it to raids.  Why?  To get the latest shinies.

I totally disagree with this entire issue.  The reason being, that it shouldn’t be an issue at all.  Blizzard has put a lot of effort into opening up content for more casual players.  If you want to be a hardcore raider, and you spend enough time playing the game that making it to five or six raids a week isn’t a problem… great!  That’s your prerogative, and absolutely, make the most of the game.  But, if you don’t have time to do that kind of raiding… why are you in a hardcore guild?  Just go find a group of friends that share your ideas, and run progression with them.  There’s no rule that says you have to play with a hardcore guild.  I’m going to stress this: The game is supposed to be FUN.  The second it stops entertaining you, or doing whatever it is you love about it… it’s time to stop.  Just enjoy yourself.  If you don’t have the time… that’s fine.  Just don’t run with a guild that expects you to.

Another popular complaint:  Hard modes/ <insert tough boss here (ie. Yogg)> are/is too hard.  My response to this one has never changed.  Hard modes and high-end bosses are hard.  By definition.  That’s the point.  After all, who wants a game where you breeze through everything totally unhindered?  If you can’t handle hard modes… run normal modes.  Honestly this one should be pretty self-explanatory.  Gear up.  Get better at the game… then when you’re ready go take on the harder content.  Same deal with tougher bosses or raids.  If you can’t handle Ulduar right off the bat… run Naxx.  Farm heroics.Emalon

I’ve seen countless people try to skip ahead, and take on the toughest content right away.  News flash: the game isn’t built that way.  If you aren’t ready for some content… you will wipe.  Again and again.  And again.  Taking on stuff that’s too hard for you is just gonna make the game less fun.  And… the game is supposed to be fun.  I don’t know about you guys, but that’s why I’m playing it.

Complaint number three: “I ran Ulduar last night and <insert epic shiny thingee you’ve been trying to get> dropped!  It was amazing!  But then this jerk ninjaed it.”  Again, this is a problem you shouldn’t be having.  Unless you’re running Ulduar with a PUG (an experience I don’t recommend), you should be able to trust the people you run with.  If someone in your guild or progression group has a history of ninjaing loot… kick the bugger.  He’s just bringing you and your friends down.

The social aspect of WoW is something a lot of people really enjoy.  So, before you decide to spend your end-game career running with someone… make sure you really want to spend your end-game career running with them.  It doesn’t even have to be as obvious as someone who ninjas loot.  If you’re not happy with the group you’ve been raiding with… why are you raiding with them?

Next on the list… guild drama.   This isn’t so much related to raiding as it is to the game in general, but raiding often sparks this.  Personally, I absolutely love guilds.  They make the game even more fun for me.  Climbing guild ranks, and running events is something I love to add to the mix.  But, as much as I love guilds, I HATE guild drama.  The worst part is you can have a completely great group of people, but get drama anyways.  I’ve had troubles in my own guild, and I love them to bits.

When it comes to guild drama, the best approach is a preventative one.  If you’re raid leader, or guild leader, or an officer, or even just an ordinary member of the guild, and you see drama coming, head it off.  If someone starts a fight with you, ignore them, calm them down, whatever.  But I’ve seen the most petty debates humanly imaginable tear guilds apart.  And that’s not something anyone wants to see happen.

For example, let’s say Guildy A is part of a fairly high end raiding group.  They’re on the brink of finishing Ulduar on hard mode, and everyone wants to get One Light in the Darkness.  But, Guildy A is burnt out.  He’s been raiding like crazy for the past few months and wants a break from it.  He decides to take a brief break from raiding and mess around with an arena team.  Guildy A happens to be one of the main healers for the group, and Guildy B (an officer) says he can’t do that.  He has to stay on and raid.  Guildy A gets pissed and a fight ensues.  Eventually, the guild is divided into two groups (one for Guildy A, and one for Guildy B) and breaks up.  They never get One Light in the Darkness.  No pretty proto drakes for them.

This is a pretty random, and somewhat exaggerated example of guild drama.  But really, stuff like this goes on.  And it’s no fun.  So if you see your guild headed that way… head it off right away.  Because you don’t want to go where they’re going.  If it becomes unbearable, leave the guild.  Even if you’ve got history with them, it’s not worth making your game-time miserable.

Really, I could go on and on about this.  For most of the common raider complaints, I have an answer.  But what it boils down to is this.  People who raid (or for that matter, people who PvP, or do whatever) shouldn’t complain.  Whatever it is you’re doing, if it isn’t fun for you don’t do it.  If you’re tired of raiding, try PvP, and vice versa.  Enjoy yourself, and if you see someone dragging the rest of your guild, or group, or guild alliance (whatever) with constant complaints, pleasantly remind them that they’re not making it any more fun for the rest of you.

Plenty of people play the game to relieve stress.  The odd venting about “Pallies are OP” or even stuff totally unrelated to the game (ie. “I’m so sick of work right now.”) can be a great way of venting your problems, or whatever.  But, don’t make it miserable for everyone else, just because you’re unhappy.  If you aren’t happy, don’t play the game.

I’m sorry for my extremely long, somewhat rant-y post, but it’s something I feel needs to be said.  It’s a game people.  I think it’s high time some players started remembering that.